Archive for February, 2009

In the future

Posted in Game Development with tags , on February 26, 2009 by michael b

Constructing an engine

I can’t believe it’s been nearly 3 weeks since my last post, time just seems to fly by these days.

Anyway I’ve decided to try my hand at writing my own game engine and I predict it will be complete no later than 2015.  Before you gasp and ask yourself why it will take so long bear in mind it took nearly 6 years for Blizzard to develop World of Warcraft. Not that I have any intentions of writing an engine of that magnitude, it’s just I only have an hour a day or so to do any work on it (if I’m lucky). 

Wish me luck and I’ll see you in 2015 when it’s done.

PS3 trophies vs Xbox achievements

Posted in Gaming with tags , on February 4, 2009 by michael b

I have to be honest, I don’t have much interest in acquiring Xbox Live achievements or PS3 trophies.

My problem with the Xbox achievement system is that it does not necessarily mean you’re a good gamer. While some achievements are harder to obtain than others the fact still remains that there are a ton of games that award players with gamerscore points relatively easily. So what does a high gamerscore really prove? That you have played lots of games? 

Now compare that to the PS3 trophy system where you are awarded bronze, silver, gold or platinum trophies based on challenges with varying difficulty you complete. This allows other players to instantly look at your collection and determine what kind of player you are. Someone who settles for bronze or someone who goes for gold.

When you get to the bottom of it both systems provide nothing more than online rep. Now what would make these kind of systems more interesting would be to have some kind of rewards for completing achievements and challenges.

Both consoles have an online store why not reward players with points that can be used to purchase content and games. The gamerscores and trophies could be maintained for persons who like to show their hard work of course. The point to penny ratio would have to be determined by the online market places but I’m sure it would encourage gamers like me to play their games thouroughly if they knew the rewards could be cashed in for content.

Maybe then some developers won’t be lazy in implementing these challenges in games as they would essentially be giving away money. I believe this would change how we view these systems as it would no longer just be about bragging rights but something more.