A journey at it’s end?

Posted in Gaming with tags , , on April 20, 2009 by michael b

April is here and it’s time for a little update.

I was reflecting yesterday when I had the afternoon to myself (for a change). There were no distractions to speak of so I had the chance to do whatever I wanted. I sat on my bed and contemplated switching on my PS3 or maybe even the Wii. Better yet what about grabbing a couple hours of WoW…

Then it hit me I didn’t really want to play anything. I was confused, as usually I am clamoring for an opportunity to grab a game of something, anything.

I skimmed through my list of PS3 games, nothing interested me in the slightest. The Wii required too much energy to play, more than I was prepared to expend. WoW has just become too repetitive for me to enjoy it like I used to. Still being a little confused I didn’t know what to make of the situtation. Had I finally grown out of playing video games? Or was this a case of having too much choice.

I must say I have noticed recently the desire to power up either of my consoles just hasn’t been there. I am much more inclined to watch tv, read or more importantly sleep. I am actually at the stage where I would like to sell my PS3 as I simply don’t use it often enough to justify having it. The Wii I will definately keep because, well it’s Nintendo. 

Although I have gone through phases like this before, this is definately the longest it has gone on for. Maybe it’s time for me to face to truth and accept console gaming just doesn’t have the same appeal as it used to.

In the future

Posted in Game Development with tags , on February 26, 2009 by michael b

Constructing an engine

I can’t believe it’s been nearly 3 weeks since my last post, time just seems to fly by these days.

Anyway I’ve decided to try my hand at writing my own game engine and I predict it will be complete no later than 2015.  Before you gasp and ask yourself why it will take so long bear in mind it took nearly 6 years for Blizzard to develop World of Warcraft. Not that I have any intentions of writing an engine of that magnitude, it’s just I only have an hour a day or so to do any work on it (if I’m lucky). 

Wish me luck and I’ll see you in 2015 when it’s done.

PS3 trophies vs Xbox achievements

Posted in Gaming with tags , on February 4, 2009 by michael b

I have to be honest, I don’t have much interest in acquiring Xbox Live achievements or PS3 trophies.

My problem with the Xbox achievement system is that it does not necessarily mean you’re a good gamer. While some achievements are harder to obtain than others the fact still remains that there are a ton of games that award players with gamerscore points relatively easily. So what does a high gamerscore really prove? That you have played lots of games? 

Now compare that to the PS3 trophy system where you are awarded bronze, silver, gold or platinum trophies based on challenges with varying difficulty you complete. This allows other players to instantly look at your collection and determine what kind of player you are. Someone who settles for bronze or someone who goes for gold.

When you get to the bottom of it both systems provide nothing more than online rep. Now what would make these kind of systems more interesting would be to have some kind of rewards for completing achievements and challenges.

Both consoles have an online store why not reward players with points that can be used to purchase content and games. The gamerscores and trophies could be maintained for persons who like to show their hard work of course. The point to penny ratio would have to be determined by the online market places but I’m sure it would encourage gamers like me to play their games thouroughly if they knew the rewards could be cashed in for content.

Maybe then some developers won’t be lazy in implementing these challenges in games as they would essentially be giving away money. I believe this would change how we view these systems as it would no longer just be about bragging rights but something more.

Developing a game engine

Posted in Game Development with tags , on January 24, 2009 by michael b

I’ve been toying with the idea of developing my own game engine. As I mentioned before there are several projects I would like to work on but would like a solid framework to build them on.

This is by no means a small undertaking and is at the very least a couple years of work going at it myself. I have looked at some commercial and free engines already out there but have not been convinced I would want to spend the money on license fees. Besides it’s a great way to gain more experience.

I will do some more reading on engine design/development and see where I go after that.

Soupy…

Posted in Gaming with tags , on January 20, 2009 by michael b

SoupyI felt compelled to share this with the world because it truly is sad. I won’t mention any names but you know who you are.

There has been an ongoing feud between me and soupy since as long as I can remember as to who is the best at Street Fighter. I’m not a sore loser and will admit when I have met my match but soupy cannot see when he is beaten.

After years and years of battles soupy still has delusions that he is better, lucky for the both of us SFII Turbo HD Remix was recently released which would let compete once again to see who is the best. I already knew what the outcome would be, but to entertain soupy I decided to let him have a chance. There was no surprise when soupy got thrashed yet continued ranting at how he was the best, excessive knocks to the head really do cause brain damage. 

My skill has risen to a plateau that unfortunately soupy cannot ever reach, I suppose you always need someone to warm up on.

The image above illustrates soupie’s skill in street figher, I don’t think I need to say more. As they say a picture speaks a thousand words.